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Marvel Strike Force - Deathlok

I created stylized Marvel character modeling and textures with Physically based rending.
Tool: Maya, Zbrush, Substance Painter, Marmoset, Photoshop

Deathlok
poly count: 16627
Map: Diffuse, Roughness, Metalic, Normal, and AO (2048x2048)

Deathlok
poly count: 16627
Map: Diffuse, Roughness, Metalic, Normal, and AO (2048x2048)

 wireframe

wireframe

Zbrush modeling

Zbrush modeling